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Boing Boing Launches Gaming Blog
Boing Boing has launched a new gaming blog called Offworld. Brandon Boyer makes the introduction in this post.
As Offworld lifts off over the coming weeks and months, I'll be bringing to it a focus on the overlooked, the underappreciated, the rise of the independents and, in general, the games that are bringing genuine excitement and innovation (in both gameplay and design) to the industry.
Offworld will also be home to a number of guest appearances by and regular features from people outside the games industry proper and those that have had only marginal influence but deserve more, because it's when those influences come in that the results have been some of the most magical and memorable, from illustrator Rodney Alan Greenblat and Masaya Matsuura's unforgettable Parappa the Rapper (the face that would launch the rhythm gaming genre proving so profitable today), to studio artist Toshio Iwai's musical Electroplankton, to Keita Takahashi's Katamari Damacy.
That's not to say that Offworld won't also be exploring and featuring gaming's blockbusters, powerhouses and the history of its respected decades-old institutions, but in general we hope to chase away a lot of the industry's cynicism and myopia that's set in and bring the joy of discovery and a fresh breath of playfulness and wonder back, because we're all in this to have fun, aren't we?
The blog is part of the growing Boing Boing blog network which includes Boing Boing, Boing Boing Gadgets and Boing Boing TV. There's also an explanation of Offworld here from BB TV. If you enjoy computer and video games you should add Offworld's feed to your news reader as Boing Boing always offers up some unique and interesting content.
Posted on November 19, 2008
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Popular Facebook Scrabulous Game App Pulled
There are a lot of annoying Facebook apps and there are a few Facebook apps that are enjoyable and/or add value. One of the Facebook applications that was actually fun was Scrabulous. Unfortunately, it has now been pulled by the developers because of a lawsuit from Hasbro, the owner of the board game Scrabble.
Some are quick to call Hasbro stupid over its Scrabulous decision. The problem is Scrabulous was an unapproved version of Hasbro's Scrabble board game and Hasbro already had a licensing deal with Electronic Arts. Hasbro may not have had much room to negotiate with the developers of Scrabulous if they had already licensed the rights to an electronic version of the game to Electronic Arts.
Facebook certainly wanted the game to remain but in the end they don't really have any say in the matter. Hasbro and Electronic Arts are going to try and get people to use their Scrabble version which is now on Facebook (via TechCrunch). Some people may not try the new Scrabble app it if they are angry about Scrabulous. People can still play the Scrabulous version online at Scrabulous.com.
Posted on July 29, 2008
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SciFi.com To Launch Gaming Blog
SFCrowsnest.com reports that that SciFi.com, the home of the Sci Fi Channel, plans to continue to expand its network to include a new gaming blog and website.
"Our growing network of sites - starting with the incredibly successful launch of DVICE.COM and continuing next with gaming -- is designed to tap into our audience's insatiable appetite for technology, games and entertainment," Craig Engler, Senior Vice President of SCIFI.COM told SFcrowsnest.com. "Our young, online demographic wants to be entertained as well as informed, and our new blog-style sites will do just that. On the entertainment side we'll also have online original series, webisodes tied to our hit shows, a new casual game center, all kinds of streaming videos and much more that hits our key demo and grows our core audience."
Powered by SCI FI and launching mid-April, their game site is the newest extension of the SCI FI brand and its growing portfolio of digital assets. The blog-style site will be a hub for reports on all things relevant to the gamer lifestyle. With multiple daily posts from an in-the-know roster of contributors, game players and reviewers, the site covers the best and newest games, reports and industry news plus spotlights on game players and their strategies.
Sci Fi is best known for its science fiction tv and films such as Battlestar Galactica. However, last year Sci Fi launched a gadget blog called DVice that is both well-written and popular. says Sci Fi is also planning a social gaming experience for Battlestar Galactica fans.
Posted on April 2, 2008
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Sony Launches Playstation Blog
Sony has launched a blog called Playstation.Blog (hat tip Gamesindustry.biz). An introductory post by Sony's Patrick Seybold called the blog a "bit of a work in progress."
PlayStation.Blog is a bit of work in progress, we see it as a place where we can share with you our company's collective insights, opinions and perspectives on all things related to SCEA, PlayStation and the industry we play in.
At the moment, we're thinking about sharing all sorts of things here, ranging from product news and title announcements to developer updates and industry opinion posts - all of which will come straight from the people here inside SCEA who are working, thinking and playing with this stuff every day. Look to the categories on the sidebar for some initial thoughts we have on future post themes.
Now, what we've learned, perhaps the hard way, is that a blog like this is really about you and the things you want to hear, share and discuss with us. With that in mind, you'll notice that comments are enabled - and encouraged - so tell us what you want to see here and we'll do our best to make it happen. And yes, like most blogs, we have a comment policy, please just keep this in mind when you're leaving a comment.
We imagine it may take us a short while to find our pace with this, but bear with us as we get underway and we promise we'll quickly make this blog a valuable stop in your daily info hunt for PlayStation news.
The blog launched earlier this month and has since provided some interesting posts like this one from Cory Barlog, the Creative Director of the God of War sequel God of War: Chains of Olympus. This particular post already has over 100 comments.
Posted on June 26, 2007
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Get a First Life. Membership is Free
Second Life has been receiving a great deal of mostly positive press over the past several months. The positive press began around the time Second Life claimed one million members. Later Reuters set up a news center inside Second Life which generated more coverage. Second Life received still more press when they claimed two million members which some blogs disputed.
Then Sears set up a show room in the virtual world -- although this may have been too much reality for Second Life. How much realism do you really want in your virtual world? Now, blogger Darren Barefoot has set up an amusing Second Life parody called Get a First Life at www.getafirstlife.com. The site tells people to "Go Outside. Membership is Free."
First off, I am not a Second Life hater. Let me say that again: I am not a Second Life hater. I'm on record as saying that there's something important going on inside the game.
That said, I've been bemused by the amount of hype and attention the game...er...virtual world thingee has received over the past three months. The media has been on SL like white on rice. I've only written about SL a couple of times on this site, but I've probably received five enquiries from sundry Canadian news outlets asking if I played, or knew anybody who played, or knew anybody who was making a six figure income from playing, and so forth.
Barefoot is selling t-shirts from Cafepress in the hopes of making some money off the site or at least covering some of his bandwidth bill. Barefoot told complaining irritants on Digg that last year when he did a parody called iCryptex he "got a good chunk of traffic, but all I got for that was a bandwidth bill. So, this time around I wanted to make a little money without having a ridiculously monetized (and therefore compromised) site."
Linden Lab, the creators of Second Life, are being good sports about the parody. Boing Boing reports that Darren Barefoot received a positive ""Proceed and Permitted" letter from Linden Lab. Second Life Insider, Laughing Squid, YesButNoButYes and BL Ochman have more to say about First Life. Still more discussion of Get a First Life can be found here on Techmeme.
Posted on January 21, 2007
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Shawn Fanning Launches Social Network for Gamers
Heather Green at Blogspotting reports that Napster creator Shawn Fanning is going to launch a virtual social nework for gamers called Rupture. Heather Green says that Fanning is an avid World of Warcraft player and the new social network will tap into World of Warcraft to extract information about people's characters.
I haven't seen the service but Fanning explained it to me this way: Using an add on or a software download, Rupture taps into the game to automatically pull together character names, profiles, and resources, and publish them on a personalized site. Rupture will also pull together stats to create individual and guild rankings and provide a place for guilds to organize their playing. As Rupture tracks each member's playing over time, these personalized profiles evolve. And players will be able to chat in groups or with other individuals and download other addons and game demos.
There is already one World of Warcraft social network called Warcraft Social Networl (more details here). Although it isn't quite as slick and commercial as Rupture probably will be the Warcraft Social Network already boasts over 2,000 members.
Posted on December 1, 2006
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Warcraft Social Network Launches
Mashable reports that a new social network has launched for World of Warcraft players called the Warcraft Social Network. The social network lets people create profiles about themselves and their Warcraft characters. Here are some of other features of the new social network.
Share information with online friends and guild members.
Find people to play with on your server
Connect on a more personal level by viewing photos of other warcraft players
Look up the jerk who just ganked you.
Some might wonder why an interactive game would need a social network but Mashable points out that WoW's MySpace page has 100,000 friends.
The bigger question, of course, is whether virtual worlds need social networks - aren't they social enough already? It's tempting to say that Warcraft users might not be crazy about MySpace-style sites, but that doesn’t appear to be the case: WoW's MySpace page has over 100,000 friends and some excellent tools to customize your profile. There are also plenty of popular forums related to MMOGs, so there’s an outside chance a social network could work.
WoW gamers are also very active Internet users. They use social networks and even blog about their WoW characters. The Warcraft Social Network is not associated Blizzard, the developers of World of Warcraft game.
Posted on November 7, 2006
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Booth Babes in Japan Seek Blog Following
Japan's booth babe lifestyle is more advanced (or weirder) than it is here in the U.S. Wikipedia defines booth babe as "a slang term referring to attractive women hired specifically to draw attendees into the booths of commercial exhibitions." They are commonplace at some gaming and electronics shows. Booth babes were supposed to be banned (thx Kotaku) at this years E3 Expo, an annual gaming convention. However, they appeared at the show anyway wearing more clothes than in 2005. In Japan there have been no bans. An article from Reuters suggests that the booth babe lifestyle is embraced by some Japanese girls who try and accumulate as many fans for their blogs as they can in order to impress the talent agencies and land a contract.
"Please remember to check out my site!" she said, writing down her name on trade show pamphlets.
Hoshikawa's agency, Style Corp., would pay for her blogging operation once she could show them she had a good following of admirers, she said.
"I need more fans, so I can get more gigs, and someday become a race queen," she said.
She declined to say how much she was paid, but said the top companions get more job offers from the big electronics companies and earn four to five times as much per gig.
Some of the girls don't have much trouble attracting a male following.
For fans like Tatebayashi, the "companions" posing next to some of Japan's most technologically advanced gear are far from gratuitous.
The mini-skirted women are the reason he took the afternoon off work and, his best cameras in tow, trekked out during a typhoon to the convention center, a two-hour train ride from his home in western Tokyo.
"It's a long-term investment," he said. "Plus, maybe some of them will become my friends."
Joystiq has more about booth babes in Japan in this article about the Tokyo Game Show (TGS).
Posted on October 12, 2006
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Read Blogs on Your Xbox 360
Gaming Bits blogs that a new free application called XB Stream acts as an RSS news aggregator for your Xbox 360.
Want to read the latest gaming news on your Xbox 360 (like Gaming Bits!)? XB Stream is a new application that works with Windows XP/Vista as a RSS/XML news aggregator to show gaming news and play podcasts on your Xbox 360. It takes news feeds (text and images) and converts it to images that are viewable on the Xbox 360's pictures folder or podcasts and places them in your audio folder on the Xbox 360.
The XB Stream website says you can also listen to audio feeds while playing your favorite games. The above screenshot shows what a feed entry from the Kotaku game blog would look like using XB Stream. The same Kotaku blog entry can be seen on the Web here. You can see more screenshots here.
Posted on September 15, 2006
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GameDaily Offers Blogging Tips
GameDaily offers a pretty candid assesment of the threat bloggers (in this case videogame bloggers) pose to the media and publishing industries.
Even though most enthusiast press regulars read the top videogame blogs, it's a scary thought for many of us that someone who is currently sitting in their living room could challenge us for reader mindshare, credibility and eventually even impact our mighty bottom line.
The entry barriers to the enthusiast press are as low today as they've ever been. Gamers have their pick between a vast array of free blog publishing services. These services give anyone with a passion and a keyboard a crack at self-publishing.
However, as multitudes of would-be media giants have discovered, just being able to publish doesn't mean that anyone will actually read what you've written. In fact, because self-publishing is so easy and so cheap it has become insanely difficult to start from scratch and to grow a blog to the point of being a major player. It's difficult but not impossible.
It is difficult to build a readership but GameDaily was kind enough to offer some tips in the article. GameDaily says to make sure the blog has a unique and genuine voice.
The best voice for any blog is a voice that actually taps into the writer's core personality. Yes, there can be an exaggeration of certain traits and emphasis on core viewpoints, but readers can spot dramatized viewpoints from a mile away. Judging from the top blogs, readers are drawn to genuine viewpoints, no matter how controversial.
GameDaily also suggests that the blog's voice should be consistent throughout the blog.
In order to avoid the blandness that anchors many blogs, one must be sure that every single post is purposely written in the style and voice that's carried through the entire blog. Even if the blog has several writers, each one must carry their voice into each post.
GameDaily also says the blog should be informative and to become informative you will need to do lots of reading.
Read, read, read, and read some more. The better informed you are, the more information you'll be able to convey to your readers.
Extensive reading and research is important for professional bloggers competing in all blogging genres -- not just gaming blogs. Gadget bloggers, knitting bloggers, political bloggers, etc., all need to read lots of blogs and news articles to stay informed. Keeping up with some of the videos and trailers out there is becoming a necessary requirement as well.
Posted on August 27, 2006
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XuQa Adds Games and Peanuts
GigaOM reports that the XuQa, a college social network with a party atmosphere, has turned into a giant game or contest with the new XuQa 2.0 version. XuQa has even added a new currency called "peanuts." XuQa members now compete for popularity with prizes including money and homepage exposure.
XuQa, one of the me-too social networks started post-MySpace acquisition, relaunched today, turning its admittedly raunchy site into one big game. Well, a big contest actually!
XuQa members-there are currently about 800,000-play for "peanuts" by adding friends, uploading pictures, winning in one of the sites' poker rooms, watching ads, et cetera...then spend the peanuts on in-game items.
They're not your typical perks–you can buy the ability to see who's viewed your profile, or pay to spike the drink of a poker rival to inhibit his card-playing skills. Active users move through ten levels, for the ultimate prize of exposure on the XuQa home page and $1000 cash. Four testers are already at level 9.
Wikipedia has a very detailed listing about XuQa that explains several features that are found only on XuQa like e-marriages, XuQalebrities, kiss/tickle wars and party pics. XuQa also makes it easy for MySpace members to join. Wikipedia writes that, "Just copy paste your myspace profile layout codes and will work. All myspace codes are compatible with XuQa." You can read more about XuQa 2.0 in the XuQa blog.
Posted on August 15, 2006
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MySpace Offers Pacman During Power Outage
A power outage tonight at MySpace.com has the social networking juggernaut attempting to sooth millions of young adults with an arcade game that was popular during the 1980s. The humble Pacman offering appears underneath a message from Tom that reads:
"hey everyone! there's been a power outage in our data center. we're in the process of fixing it right now, so sit tight. -Tom"
The title of the page at the very top of the browser reads "We are Upgrading" but it seems clear that are just trying to correct the power outage.
GigaOm asks how could a large site like MySpace just have one data center?
But seriously, it is hard to believe that a service this large could just have one data center. Have they not heard of redundancy? I am pretty sure there is more to the story. One can only imagine how millions of MySpace users feel right now.
Mashable says this is a significant event and notes that MySpace users sometimes see the site's code.
It's pretty significant when such a massive site goes down for an extended period of time - can you imagine what would happen if Google, or even Yahoo, went offline for hours at a time? (In fact, I remember the outcry in May 2005 when Google suffered a DNS error, resulting in speculation that it had been hacked). With MySpace, however, it's almost expected: users regularly see errors and the code is notoriously poor. It's not clear whether this current downtime is caused by the power problem, or something else. I know a few people who are hoping it stays this way.
It is significant and the power is still out at MySpace now very early on Monday morning. If they don't have this back on by 7 or 8 AM today the grumps from MySpace users will probably start to get much louder. A free Pacman flash game will not appease the MySpace masses for very long.
Posted on July 24, 2006
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Many Bloggers Attended E3 Expo
The Washington Post reports on the masses of bloggers attending this year's E3 Expo, gaming's biggest annual convention.
"You can't just have a blog on Friendster or MySpace and say you're blogging about games," says John Fowler, an E3 spokesman. E3, which ended Friday, is this city's biggest annual convention, drawing 60,000 participants from around the world, including game publishers and developers, retailers and media folk -- many of whom are bloggers. To be credentialed as a blogger, one needs a business card, a business license for the blog and proof that you've been blogging for more than a month. That means everyone here has a business card, no matter how flimsy it is.
Many of the bloggers have outside jobs -- a security guard at a New Jersey casino, an 18-year veteran in the Canadian Army, an event organizer for a Buddhist foundation. They don't claim to be journalists, because they think being a blogger, quite frankly, is better. ("It's journalism without the rules. It's more opinionated," says Kyle Orland, who runs the Video Game Media Watch on VGMWatch.com.) Many do it for free, and the battle to break a story about a game or score an exclusive interview with a game designer is fierce, though entirely virtual.
"It's hyper-competitive, but it's not nasty," Bulaong says of her blog's competition with Joystiq.com. Kotaku.com, owned by Gawker Media, has 10 bloggers here. Joystiq.com, an AOL subsidiary, has nine.
E3 provides a year's worth of material. Last Tuesday, on the eve of E3, Joystiq.com had more than 1 million page views, says James Ransom-Wiley, a 24-year-old contributing editor. So far this month, Kotaku.com has had 2.8 million page views, says Brian D. Crecente, its 35-year-old editor, compared with 5 million in all of April.
It isn't a big surprise bloggers are at E3. Bloggers have been attending more and more conferences over the past couple years. CES and Sundance are just a couple examples. There are also many new blogs that debuted this year's E3 including VH1's Game Break blog, NY Time's E3 Blog, MMORPG.com's E3 blog and the Ventura County Star -- to name just a few. E3 also has an official blog of their own. There are more celebrities as this year's E3 which just makes it an even bigger lure for bloggers and the media. Or, maybe the bloggers just went to see Bill Gates. Or, even more likely the bloggers went to see the booth babes. The Destructoid robot took time to focus on the Booth Babes. Blogs and sites mentioned in the article include TenTonHammer.com, Joystiq.com, Kotaku.com and RPGamer.com.
More coverage of the Washington Post article can be found at Blog Herald, Blogging4Business and Gamerscoreblog.
Posted on May 15, 2006
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Blog Post Sparked Revolt in Gaming Industry
The San Jose Mercury News is reporting that a blog post by Erin Hoffman as EA Spouse, the wife of game developer, helped ignite a revolt against game publishers that were overworking game developers. The complaints by game developers eventually led to several class-action lawsuits against publishers. Hoffman was frustrated at the unpaid overtime and 85 hour work weeks her husband was working.
So Hoffman, then 23, poured out her frustration -- under the pen name EA Spouse -- in a November 2004 blog that resonated so strongly with other video game developers that it helped spark an employee uprising inside EA and several of six lawsuits for unpaid overtime against three of the industry's most prominent employers.
Hoffman wrote on her blog that EA's attitude toward its workers was: ``If they don't want to sacrifice their lives and their health and their talent so that a multibillion-dollar corporation can continue its Godzilla-stomp through the game industry, they can work someplace else.''
Now, more than a year later, game developers have won settlements in three class-action lawsuits alleging EA created exhausting work schedules without paying overtime, and successfully pressed employers to ease unrelenting workloads. And EA Spouse, whose true identity has been cloaked until now, is becoming a voice against America's culture of overwork.
``We had received so many excuses, and they had done so much overtime and everyone was so tired,'' Hoffman said. She told her fiance, ``I need to write something about this. It's not right.''
The blog post was made almost two years ago and since then there have been three successful lawsuits made against game publishers. An old post from our Gamers Game blog from 2004 has links to some of the news articles that followed Hoffman's extraordinary post on EA Spouse. Erin Hoffman and her husband now run a game developers forum called GameWatch.org.
Posted on April 26, 2006
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Sony to Offer Video Blogging With Next PlayStation Console
Stuff magazine reports that Sony will offer video blogging and profiles as part of the next generation of its PlayStation video game console -- the PS3.
The word comes from reputable US mag, Playstation Magazine, which says Sony is planning an advanced PS3 "lifestyle server" that'll let friends tap into your multimedia diary even when your machine’s switched off.
A big feature of this will be your video blogs, which you'll record on an Eyetoy camera, mix with shots from your camera-equipped PSP, and load up to the Playstation Network Platform.
Sound geeky enough yet? That's not the half of it. As a dangerously obsessed gamer, you'll also want to leave mates snippets of your gaming life through in-game highlights and access to your rankings, along with messages organising your next team battle.
Official confirmation of these extras is expected to come in Sony's speech in Sony's pre-E3 conference speech on May 8th, along with a better idea of the console's price.
It has been a trend with the video game consoles and portables to include more and more media devices like MP3 players, dvd players, etc. It it a logical transition for these devices to allow gamers to create video blogs and build communities. The PS3 will not be out until November -- a recent announcement said it would be delayed. Microsoft has been building an Xbox Live community and Nintendo is expected to offer similar features in the next generation of the Nintendo system called Revolution.
Posted on April 6, 2006
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VNU Launches Gaming Website and Blog
VNU has launched a gaming website called Inside Video Games that includes a new blog. VNU also covers other forms of entertainment with their publications like The Book Standard, HollywoodReporter and Billboard. While two of these three publications do not have blogs VNU's advertising publication called AdWeek does have its own blog called AdFreak. Billboard.com has a blog but it has been on hiatus since September. Maybe Book Standard and HollywoodReporter blogs will come later. VNU also recently cut a content deal with Gawker to republish Gizmodo in six languages.
Posted on November 30, 2005
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Online Version of Blogpoly Attracts Crowds
There is now an online playable version of the Blogpoly game here at Kurnik.org. Littleoslo.com featured a graphic of Blogpoly earlier this year. The online game allows for actual interactive Blogpoly play with up to four players. The Kurnik blog explains:
The idea for this geeky theme came a few months ago when someone known as ZF from Littleoslo posted a funny remake of the Monopoly board with properties like Google, Yahoo, Flickr etc. Popular IMs took there the roles of what was previously known as rail stations while Wikipedia and Creative Commons became the public utilities. For a geek like me, there was no better theme for a Monopoly-like game that I planned to add (even Ghettopoly couldn't compare).
The most active Blogpoly games right now are Polish so if you enter one of these channels and don't speak (or read) Polish it can be a little confusing. Kurnik says the game has attracted crowds of over 3,000 simultaneous players. (Via Joystiq)
Posted on November 29, 2005
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2005 Spike TV Video Game Awards Include Blogs
The 2005 Spike TV Video Game Awards have included gaming blogs in the nominees for the first time. This year's nominees include:
Kotaku
Joystiq
Games.slashdot.org
The nominated blogs are talking about being picked here, here and here. The awards can be voted for online at SpikeTV.com and will be announced in a televised show hosted by Samuel L. Jackson. We expect this will be a growing trend for award shows to include a category for blogs.
Posted on November 6, 2005
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Blogging Vs. Gaming
What's bigger and generates more money: blogging or gaming? Answer: gaming.
One game alone -- World of Warcraft (WOW) -- has over 4 million paid subscribers. Very few blogs have any paid subscribers. Jason Kottke is one of the few bloggers who runs his blog on paid contributions. Kottke won't say exactly how many paid donations he received but his numbers are likely dwarfed by WOW's massive number of subscribers. A recent study found that there are over 120 million PC gamers in the U.S. -- one country alone has more gamers than the number of bloggers worldwide.
There are articles that the $10 billion gaming industry has even surpassed Hollywood, but the Hollywood figures used do not usually account for DVD rentals and sales. Movies are now being made that are based on games like the Halo film.
However, there are some similarities -- gaming has people that suffer from
gaming addiction just like
blogging. Wikipedia
says some teenagers spend as much as 3 hours a day playing video games
and there are some bloggers that easily spend that much time blogging,
if not more.
Many gamers are, of course, also bloggers and/or blog readers
so there is some crossover. Virtual worlds like the Sims
and Second Life could also allow blogs inside games -- if they don't already. Boing Boing blogger Cory Doctorow even had once of his novels displayed inside the online gaming world of Second Life making for a gaming, publishing and blogging industry crossover.
Despite the sheer number of gamers and the massive amount of
revenue generated by games one can argue that blogging is more influential
on society because of its huge impact already on the media and
its impact on politics and science. While you might find the occasional
game with a message most games are pure profit-driven entertainment. However,
the blogosphere generates a never-ending steam of ideas, thoughts and
opinions. So, so far in this rather ineffectual comparison, gaming wins
in numbers and sales but blogging wins in influence.
Posted on October 19, 2005
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